Thanks so much. I guess I'm a little garamond obsessed lately. It's such a rich, robust font for generating 3d shapes. The shader is just a blinn with a bunch of intertwined procedural maps mostly noise, cellular, perlin marble, dent and smoke. If you are interested in more detail, send me a note and I'll send you the .mat file.
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Member of these fine clubs:
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***Just another long day of my woefully short life***
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"A truth that's told with bad intent, beats all the lies you can invent." --William Blake
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Member of these fine clubs:
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love the grass blade/plant matter shader you've got going there! what shader type is that, if I may ask?
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